marina montes
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gamified

12/20/2017

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As a game, my goal for Moss Bunny is to make it about ecology and botany. 

As the little bunny spirit in the desolate burned forest, the player would set about tending to the regrowth. This would involve various stages of gardening/forestry inspired gameplay -- such as restoring the soil by rallying keystone creatures like fire beetles (to break down the burned wood), planting grasses, and groundcover foliage, and flowers for the bee Queens and their kingdoms to pollinate.

Once the lower layers of the forest are lush, smaller trees are planted, and collected pinecones (their scales opened from the fires and ready to grow) would be planted in chosen spots and encouraged to grow through Moss Bunny's magical spirit dances -- which would be choreographed and elaborated on by the player to do things such as summoning rain or keystone creatures, inspiring foliage growth, and reconnecting fungal the networks of mushrooms to enrich the flow of nutrients for the young trees.
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