For the prototype of Moss Bunny, the concept was reworked to be about summoning the growth of spring after winter. This was done to narrow down the scope and adapt it for an academic group project setting. Enemies were also added -- little snow gremlins served as avatars for winter's lingering chill and would attempt to impede Moss Bunny from growing the flowers. The prototype would be made by thirteen students (including myself) in the Unity engine.
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